The Call of Duty series is known for its cycle of mixed feelings it leaves upon its consumers throughout the course of each installment’s “season”. Typically, when a new title is announced, everyone grows ecstatic at the prospect of playing a new game. Once the game is released, it is played to the point of exhaustion, and the majority of the players love it. However, after a few months of constantly performing on the same title, emotions change. Competitors, whether they are casual or truly competitive, begin to dislike the game and await the arrival of another title. By the time a new game is revealed and trailers are being produced for it, the game which is still “in season” receives much hate. It is a constant cycle that has gone on ever since I laid hands upon my first Call of Duty title.
Call of Duty: Ghosts was presented to be revolutionary. Along with providing new tricks as far as customizing more things in-game go, it marked the beginning of a new series. Infinity Ward had previously been working on the Modern Warfare series for six years, and it was losing its love from the community. Ghosts is a more so futuristic game which provides for an amazing, unlike anything we’ve ever seen campaign, and yet another massively-played online system. Earlier this year, Activision and Infinity Ward announced that Call of Duty: Ghosts would be the FPS (First Person Shooter) title on the Major League Gaming Pro Circuit for the 2014 season. Many were very excited about this announcement, yet many were very concerned. In the past, Treyarch, the other developer of Call of Duty games, had been the only producers interested in the competitive portion of their series.
Infinity Ward now seemed to break traditions of the past by finally opening up their eyes to the exponentially growing community that is eSports. However, whereas Call of Duty: Black Ops 2 had been amazing for competitive play, would Call of Duty: Ghosts be able to do the same? Again, many believed that it could, and many believed that it couldn’t. Upon the release of the game, thousands of casual and competitive gamers alike rushed to their local stores to pick up the game and test out its potential. Mixed feelings were sure to be felt. Most likely, the casual gamers have enjoyed the game much more, but some of the eSports community is in fear of what is to come.
The game play is set apart from past Call of Duty titles due to its different feel. As opposed to the traditional Call of Duty style of game play, Ghosts has a touch that seems almost to be like the Battlefield series. Also, the maps are much too large and random to provide for optimal competitive game play. The Battlefield series is known for its enormous maps, and it seems as though Call of Duty tried to put their own touch of “Battlefield gaming” into their title. Although it works extremely well for public matches, it definitely will be an issue in the progression of eSports for the title. Also, there is a much smaller amount of game modes to be chosen from. They’ve taken out many of the popular modes of the past, and replaced them with game modes such as Blitz, Cranked, and Search and Rescue. A large amount of people have voiced their concerns as to why they removed the great game modes of the past, but many believe that it is time for change.
Adaption will play a key role in many players’ performance in this game. Call of Duty: Ghosts is an extremely fun game to play if you’re a casual gamer who only participates in public matches, but what will these enormous maps and arguable “competitive” game modes mean for the future of competitive Call of Duty? The weapon load-outs, equipment, and basically anything weapon related will provide an optimal experience for competitive play, but the maps and game modes are of utmost concern. What are your opinions on the game? Do you believe that Infinity Ward has done the competitive community wrong? Or do you think that all will be well once everyone learns to adapt?