Call of Duty: Advanced Warfare – Havoc DLC

Earlier today, Activision and Sledgehammer Games, the developers behind Call of Duty: Advanced Warfare, released brand new information and a brand new trailer for the game’s upcoming Havoc DLC (downloadable content), which will be released to the public on January 27 for Xbox One users.


This debut DLC for Call of Duty: Advanced Warfare features four all-new multiplayer maps, Exo Zombies, a episodic series which is told by Atlas Corporation characters, as well as AE4 Assault Rifle and AE4 Windowmaker custom variant.

Be sure to take a look at the all-new trailer, which was released on January 13.

The four new mutliplayer maps for Advanced Warfare’s Havoc DLC are:

Core: Set in the Gobi desert in the ruins of a nuclear fusion plant. This map also includes “decontamination drones” that players can use to kill their enemies.

Urban: A close-quarters map, Urban is a very vertical map, meaning players will need to hone their exoskeleton abilities to succeed. There’s also a time event when blast doors open, changing sightlines and the map’s overall flow mid-round.

Sideshow: This creepy map with both close-quarters and long lines of sight is set in Wyoming at an abandoned inn. A clown at the center of the map will emit crazy rainbow cannonballs that you can use to wipe out enemies. Watch the trailer above to see this in action.

Drift: Taking place in the Rocky Mountains, this map features a carousel at the middle of it that players can ride to spin around and shoot (or be shot at) from all angles. There’s also a timed event on this map that launches a deadly avalanche, wiping out one area of the map and anyone unlucky enough to be standing there.

Havoc launches January 27 for Xbox 360 and Xbox One, and will come to other platforms later. It’s included with the $50 Advanced Warfare DLC pass–which also comes with three other expansions–or you can buy it on its own for $15.



Call of Duty: Advanced Warfare: Ranked Play

As of January 9, 2015, the first season of ranked play on Call of Duty: Advanced Warfare’s online multiplayer service has begun. Treyarch, the developer of multiple Call of Duty titles in past years, originally installed this system of competitive public matchmaking with Call of Duty: Black Ops 2’s “League Play”. However, Sledgehammer Games, the brains behind the latest chapter of the series, has modified Treyarch’s original setup to their liking, and to much of the public’s as well.

Users will be given the opportunity to climb through several divisions, beginning with “Bronze” and ending with “Grand Master”, which consists of the top one-hundred players on that platform/console. Moving up to the next division is not such an easy task as it was in Call of Duty: Black Ops 2 either: To be promoted to the next division, players will have to acquire 100 division points, as well as win two out of three division promotion challenge matches. Each win in ranked play awards a range of 15-25 points, and each loss will subtract 10-20 points.


The 1st season ends January 31st. You have until then to battle your way through the ladder and reach the prestigious rank of “Grand Master”. Can it be done? Pick up the controller and find out for yourself.

Halo 5: Guardians Beta: My Take

343 Industries has manufactured yet another masterpiece in the storied and legendary Halo series. Halo 5: Guardians will be arriving on the Xbox One console in the fall of 2015, and the multiplayer beta, which has been up since December 29, 2014, is scheduled to reach its completion on January 18th, 2015. In the past few weeks, I’ve spent a great deal of time trying my hand at the newest installment in the series, and although I’ve always been much more of a Call of Duty fan than that of Halo, I must say it’s been an enjoyable experience.

343 Industries

First off, the graphics are more crisp and clear than ever before, which can always be expected with a newer game. It’s safe to say that this is truly a Halo game. The game play, movement, map structure, and just about every other aspect has been derived from past titles. Unlike Call of Duty: Advanced Warfare compared to its predecessors, Halo 5: Guardians is just a slightly advanced version of past Halo’s, basically.

I thoroughly enjoyed playing classic Slayer as well as Breakout, a playlist that involves a best of 7 series of one-life rounds (Like Call of Duty’s Search and Destroy). If you’ve been a Halo fan throughout the years, or even if you’ve just begun to play recently, this is a game that’ll be very prominent upon its release in the Xbox kingdom.

Do you like to play Halo:MCC and need a teammate from time to time? Be sure to add me on Xbox and I’ll get back to you as soon as possible. I’m always down to play with friends and followers!

GT: iMeebo

MLG Call of Duty: Ghosts Pro League Season 3

Season 3 is here! The MLG Call of Duty: Ghosts Pro League draft starts Monday, July 14 at 7pm EDT on If you’re interested in checking out the draft, head over to  and see how this season’s rosters stack up! Over the course of the next three months, these twelve teams will compete for a total of $50,000 in prizes, with the first place victors taking home $20,000. Below is a list of the 12 teams and the order in which they will go in the Season 3 draft:

Draft Order

1.   JusTus

2.   eLevate eSports

3.   Rise Nation

4.   OpTic Nation

5.   Denial eSports

6.   Radius Gaming

7.   Team Kaliber

8.   FaZe

9.   Team EnVyUs

10. Curse

11. OpTic Gaming

12. Evil Geniuses

For more information on prizes and schedules click this sentence.

For more information on the draft details, eligibility, etc. click this sentence. 



BigTymer Retires

Will “BigTymer” Johnson is one of the most legendary Call of Duty professionals of all time. Since Call of Duty 4: Modern Warfare was one of Major League Gaming‘s pro circuit titles, he has amassed an incredible number of championships and impressive placements. Throughout the past few years, BigTymer has become the longest standing member of OpTic Gaming‘s competitive team. During Call of Duty: Modern Warfare 3’s reign, Johnson was apart of the OpTic squad that dominated each and every major event they participated in, excluding a second place finish to TCM Gaming in an EGL final. Over the past few years, BigTymer has become widely regarded as one of the most dominant Call of Duty competitors in the world. Yesterday however, in a YouTube video announcement that shocked his followers, Will “BigTymer” Johnson announced his retirement from competitive Call of Duty.

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Contrary to popular belief, BigTymer has stated that his retirement comes not as a result of his team’s performance, but due to mental and physical strain that comes with trying to be a great competitor. Although he is stepping away from the competitive scene, he has said that shall be in a positive way as it will allow him to do creative things with gaming and with his followers, both through his YouTube and Twitch.TV accounts. UMG Philadelphia, an event that is scheduled for this weekend (January 4-5), will be BigTymer’s final time competing as a member of OpTic Gaming.

If you haven’t seen it, here’s the video of BigTymer’s Retirement Announcement.

Curse Gaming “Family Feud”

Curse Gaming, a prestigious eSports organization which specializes in competition for League of Legends as well as Call of Duty. Just weeks ago, the Call of Duty division for the institution announced that they would be composed of two separate teams. These squads would be stationed in “team houses”, with one being located in New York and the other in Las Vegas. This situation will provide a large amount of opportunities for the Curse Gaming organization in the future, and it seems as though one has already presented itself. Whereas teams such as OpTic Gaming performed their “OpTic Grind” to begin Call of Duty: Ghosts, Curse has decided to go with a smaller event that is sure to draw a large amount of attention nonetheless. A few days ago, Curse’s Call of Duty network announced via Twitter that they would be having an event known as the “Curse CoD Family Feud”.

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So, what will this event entail? The “Family Feud” event will feature both of Curse’s Call of Duty squads, New York and Las Vegas, squaring off in a best of five series of top-notch competitive gaming. It will be held on November 20th at 8 P.M. EST/ 5 P.M. PST. The rule set for the series will be that of Major League Gaming’s, and the teams will be sure to show no mercy to their brethren. As far as we know, another event such as this may not occur! If you would like one to however, be sure to tune in and help the competition gain more attention, in hopes to entice the organization to host another. Who will you be rooting for? Which Curse Call of Duty team is the best!?

Curse New York:





Curse Las Vegas:





Call of Duty: Ghosts – First Impressions

The Call of Duty series is known for its cycle of mixed feelings it leaves upon its consumers throughout the course of each installment’s “season”. Typically, when a new title is announced, everyone grows ecstatic at the prospect of playing a new game. Once the game is released, it is played to the point of exhaustion, and the majority of the players love it. However, after a few months of constantly performing on the same title, emotions change. Competitors, whether they are casual or truly competitive, begin to dislike the game and await the arrival of another title. By the time a new game is revealed and trailers are being produced for it, the game which is still “in season” receives much hate. It is a constant cycle that has gone on ever since I laid hands upon my first Call of Duty title.

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Call of Duty: Ghosts was presented to be revolutionary. Along with providing new tricks as far as customizing more things in-game go, it marked the beginning of a new series. Infinity Ward had previously been working on the Modern Warfare series for six years, and it was losing its love from the community. Ghosts is a more so futuristic game which provides for an amazing, unlike anything we’ve ever seen campaign, and yet another massively-played online system. Earlier this year, Activision and Infinity Ward announced that Call of Duty: Ghosts would be the FPS (First Person Shooter) title on the Major League Gaming Pro Circuit for the 2014 season. Many were very excited about this announcement, yet many were very concerned. In the past, Treyarch, the other developer of Call of Duty games, had been the only producers interested in the competitive portion of their series.


Infinity Ward now seemed to break traditions of the past by finally opening up their eyes to the exponentially growing community that is eSports. However, whereas Call of Duty: Black Ops 2 had been amazing for competitive play, would Call of Duty: Ghosts be able to do the same? Again, many believed that it could, and many believed that it couldn’t. Upon the release of the game, thousands of casual and competitive gamers alike rushed to their local stores to pick up the game and test out its potential. Mixed feelings were sure to be felt. Most likely, the casual gamers have enjoyed the game much more, but some of the eSports community is in fear of what is to come.

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The game play is set apart from past Call of Duty titles due to its different feel. As opposed to the traditional Call of Duty style of game play, Ghosts has a touch that seems almost to be like the Battlefield series. Also, the maps are much too large and random to provide for optimal competitive game play. The Battlefield series is known for its enormous maps, and it seems as though Call of Duty tried to put their own touch of “Battlefield gaming” into their title. Although it works extremely well for public matches, it definitely will be an issue in the progression of eSports for the title. Also, there is a much smaller amount of game modes to be chosen from. They’ve taken out many of the popular modes of the past, and replaced them with game modes such as Blitz, Cranked, and Search and Rescue. A large amount of people have voiced their concerns as to why they removed the great game modes of the past, but many believe that it is time for change.

Adaption will play a key role in many players’ performance in this game. Call of Duty: Ghosts is an extremely fun game to play if you’re a casual gamer who only participates in public matches, but what will these enormous maps and arguable “competitive” game modes mean for the future of competitive Call of Duty? The weapon load-outs, equipment, and basically anything weapon related will provide an optimal experience for competitive play, but the maps and game modes are of utmost concern. What are your opinions on the game? Do you believe that Infinity Ward has done the competitive community wrong? Or do you think that all will be well once everyone learns to adapt?